LEARN MORE ABOUT the Innovative Applications on Modern Devices - the Key Factor of Effective Education and Edutainment

If you are involved in the creation of educational applications or games, or if you do not know much about this technology, but would like to brainstorm us with your fresh ideas ... in all cases you are welcome to attend this session in Monastir, Tunisia May 8-10 2017!

Session Chair: Dr. Tomaz Amon tomaz.amon@bioanim.com  

Tablets are optimal for science education in 3D virtual reality. This is my experience after working on this field since 1996. Here are two main reasons for this: 1. Computer tablets and smartphones are powerful enough and commonly accessible machines, always at the hand. 2. We use fingers to navigate and so intimately connect ourselves with the happening on the screen. Fingers are our primary "interface" for handling the world around us and so also the optimal interface for interacting with virtual reality. 

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Technical Program Committee 

Prof. Dr. Piet Kommers

Prof. Guido Macchiarelli, MD

Prof. Dr. Francesco Sicurello

Prof. Eng. Ennio Amori

Prof. Dr. Yagi Yukako

Prof. Dr. Nino Gachechiladze

Prof. Dr. Tassos A. Mikropoulos

Prof. Dr. Ali Al Dahoud

Dr. Costas Davarakis

Dr. Pierpaolo Vittorini

Dr. Rafael Reyeros

Dr. Giuseppe Fortunati

Dr. Jyoti Singhai

Dr. Mihkel Pilv

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All submitted papers will be under peer review and accepted papers will be published in the conference proceeding. The abstracts will be indexed and available at major academic databases.

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